If nothing nearby is alive, toss a quellmoss that does 4 poison damage to multiple enemies. So if stuff nearby is still alive, frenzy again. If I get a melee kill, I get another action. Follow that with a frenzy attack making three high damage attacks. My fully transformed wolf hunter is probably the strongest character I have by a long shot. There are some other things I could mention as well, but hopefully this provides some insight into why it's not a cut-and-dry rule. The only characters I'd never transform arms on are archers, as bows are significantly better than crossbows. It's very rare that wielding a 2H melee weapon is superior to a 1H weapon.Don't underestimate the value of not having to upgrade a weapon throughout the campaign with resources! I have a Warrior I use regularly on WL+CiS which leans into Child of the Hills, and her armor is the only thing I ever have to pay to upgrade, which lets me ramp strength across the rest of the team much faster.Some transformations like Celestial, Elmsoul, Child of the Hills, or Flamesoul get particularly potent replacement skills to justify the lost weapon.Skeletal transformation comes with the Oldwane Dagger baked into an arm, which substitutes for a normal weapon.That said, virtually all optimized builds do still want at least 1 hand available for a weapon, though there are some notable exceptions and commentary: If you're looking to min/max for high difficulties (which it sounds like from your post), then transformations are actually a very important part of that to optimize your action economy.
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